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Modes ​

Modes are like presets that apply multiple settings at once.

  • Modes stack when applied sequentially.
  • The last applied mode takes priority given conflicts. To apply only one mode, reset first or use /exclusivemode.

You might want to consider using stored contexts over modes.

RALLY 8 ​

SettingValue
Default Slipperiness0.98
Fall Damagefalse
Air Controltrue
Step Size1.25

RALLY_BLUE 9 ​

SettingValue
Default Slipperiness0.989
Fall Damagefalse
Air Controltrue
Step Size1.25

BA_NOFD 10 ​

SettingValue
Fall Damagefalse
Air Controltrue
Air Slipperiness0.98
Step Size1.25
Water Elevationtrue

PARKOUR 11 ​

SettingValue
Fall Damagefalse
Air Controltrue
Jump Force0.36
Step Size0.5
Default Slipperiness0.98

BA_BLUE_NOFD 12 ​

SettingValue
Fall Damagefalse
Air Controltrue
Air Slipperiness0.989
Step Size1.25
Water Elevationtrue

PARKOUR_BLUE 13 ​

SettingValue
Fall Damagefalse
Air Controltrue
Jump Force0.36
Step Size0.5
Default Slipperiness0.989

BA 14 ​

SettingValue
Air Controltrue
Air Slipperiness0.98
Step Size1.25
Water Elevationtrue

BA_BLUE 15 ​

SettingValue
Air Controltrue
Air Slipperiness0.989
Step Size1.25
Water Elevationtrue

JUMP_BLOCKS 16 ​

Sets per-block jump forces for specific concrete colours.

BlockJump Force
Orange Concrete0.36
Black Concrete0.0
Green Concrete0.5
Yellow Concrete0.18

BOOSTER_BLOCKS 17 ​

Sets per-block acceleration for specific glazed terracotta blocks.

BlockSettingValue
Magenta Glazed TerracottaForwards Accel0.08
Light Gray Glazed TerracottaYaw Accel0.08

DEFAULT_ICE 18 ​

SettingValue
Default Slipperiness0.98

DEFAULT_NINE_EIGHT_FIVE 19 ​

SettingValue
Default Slipperiness0.985

NOCOL_BOATS_AND_PLAYERS 20 ​

SettingValue
Collision ModeNo Boats or Players

NOCOL_ALL_ENTITIES 21 ​

SettingValue
Collision ModeNo Entities

BA_JANKLESS 22 ​

SettingValue
Step While Fallingtrue
Air Controltrue
Air Slipperiness0.98
Step Size1.25
Water Elevationtrue

BA_BLUE_JANKLESS 23 ​

SettingValue
Step While Fallingtrue
Air Controltrue
Air Slipperiness0.989
Step Size1.25
Water Elevationtrue

DEFAULT_BLUE_ICE 24 ​

SettingValue
Default Slipperiness0.989

Broken Slime ​

WARNING

Due to a typo, slime blocks had default slipperiness (rather than 0.8) until 0.3.1 The modes that existed before 0.3.1 have been given this "broken slime" and deprecated so that existing uses of these mode ID's aren't changed. the modes above should be used in place of these, they only exist for compatibility.

BROKEN_SLIME_RALLY 0 ​

SettingValue
Default Slipperiness0.98
Fall Damagefalse
Air Controltrue
Step Size1.25

BROKEN_SLIME_RALLY_BLUE 1 ​

SettingValue
Default Slipperiness0.989
Fall Damagefalse
Air Controltrue
Step Size1.25

BROKEN_SLIME_BA_NOFD 2 ​

SettingValue
Fall Damagefalse
Air Controltrue
Air Slipperiness0.98
Step Size1.25
Water Elevationtrue

BROKEN_SLIME_PARKOUR 3 ​

SettingValue
Fall Damagefalse
Air Controltrue
Jump Force0.36
Step Size0.5
Default Slipperiness0.98

BROKEN_SLIME_BA_BLUE_NOFD 4 ​

SettingValue
Fall Damagefalse
Air Controltrue
Air Slipperiness0.989
Step Size1.25
Water Elevationtrue

BROKEN_SLIME_PARKOUR_BLUE 5 ​

SettingValue
Fall Damagefalse
Air Controltrue
Jump Force0.36
Step Size0.5
Default Slipperiness0.989

BROKEN_SLIME_BA 6 ​

SettingValue
Air Controltrue
Air Slipperiness0.98
Step Size1.25
Water Elevationtrue

BROKEN_SLIME_BA_BLUE 7 ​

SettingValue
Air Controltrue
Air Slipperiness0.989
Step Size1.25
Water Elevationtrue

Released under the MIT License.